Plan clear indoor exhibition booth lighting for gamescom in Cologne. This collection is selected for game publishers, developers, hardware brands, esports teams, indie studios and technology exhibitors that need booth graphics, demo stations and merchandise to remain visible beside bright screens and dramatic ambient lighting.
Choose lighting for your gamescom booth
| Booth area | Recommended light | Why it fits |
|---|---|---|
| Standard booth, demo counter, reception desk or 3 m graphic wall | 25W, 3250 lm display light | The long 120° head spreads light broadly instead of creating a small hotspot. |
| Changing game artwork, merchandise, character displays or partner branding | 25W Tri-CCT display light | Selectable color temperature helps balance warm, neutral or cool visual themes. |
| Tall key art, large publisher pavilion, dark booth or strong hall lighting | 50W, 5500 lm display light | Higher output for demanding surfaces where a tested layout confirms the need. |
| Temporary truss, pipe or compatible modular display profile | Compatible clamp or bracket | Mounting can be adapted after the profile dimensions and load-bearing surface are checked. |
Gaming exhibition lighting problems to solve
- Screens must stay readable: Aim lights away from monitors, televisions and glossy hardware to reduce reflected hotspots.
- Dark artwork can disappear: Place broad light across key art, logos and product walls without washing out adjacent displays.
- Streaming and press cameras expose uneven lighting: Test fixture positions from presenter and camera angles before show opening.
- Demo zones need visual hierarchy: Illuminate reception, signage and merchandise while keeping direct glare out of seated players’ eyes.
- Temporary builds change quickly: Black or white housings and flexible clamps help integrate lighting with different booth structures.
25W or 50W?
Use 25W as the starting point for most standard-height booths, demo counters, merchandise displays and 3 m walls. Its 3250 lm output and broad 120° distribution suit wide graphics and customer-facing areas. Choose Tri-CCT when campaign artwork or booth color changes require flexible color temperature.
Reserve 50W for tall key art, large publisher pavilions, very dark finishes or locations competing with strong ambient hall lighting. Higher output is not automatically better near screens or cameras, so verify quantity, spacing, mounting height and aiming with the actual display content running.
Before ordering
- Measure graphic walls, demo counters, merchandise shelves and intended mounting height.
- Photograph or identify the truss, pipe or display profile so clamp or bracket compatibility can be checked.
- Mark every screen, glossy surface, camera, presenter position and player sightline before aiming the lights.
- Select the EU plug option and confirm current Koelnmesse and contractor electrical and rigging rules.
- Compatible linkable models are engineered for up to 10 units per run; use fewer when cable length, electrical load, installation conditions or venue rules require it.
Need a lighting layout check? Send BoothLights your booth dimensions, rendering or photos, mounting profile, destination country and quantity. We can help compare 25W and 50W options before ordering.
Worldwide delivery: BoothLights prices include shipping and duties worldwide, providing a consistent delivered price across markets.
BoothLights is an independent lighting supplier and is not affiliated with, endorsed by or sponsored by gamescom, game – The German Games Industry Association or Koelnmesse. Confirm event dates, access and technical rules with the organizer before travel or installation.
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25W LED Booth Display Arm Light – 3250lm, Black or Gray -
25W Tri-CCT Clamp-On LED Trade Show Light – 2500lm -
25W Multi-Mount LED Exhibition Arm Light – 3250lm, Linkable -
50W Tri-CCT Linkable LED Trade Show Light – 5500lm -
50W Black Linkable LED Trade Show Light – 5500lm, Fixed CCT -
50W Silver Linkable LED Trade Show Light – 5500lm, Fixed CCT
Plan clear indoor exhibition booth lighting for gamescom in Cologne. This collection is selected for game publishers, developers, hardware brands, esports teams, indie studios and technology exhibitors that need booth graphics, demo stations and merchandise to remain visible beside bright screens and dramatic ambient lighting.
Choose lighting for your gamescom booth
| Booth area | Recommended light | Why it fits |
|---|---|---|
| Standard booth, demo counter, reception desk or 3 m graphic wall | 25W, 3250 lm display light | The long 120° head spreads light broadly instead of creating a small hotspot. |
| Changing game artwork, merchandise, character displays or partner branding | 25W Tri-CCT display light | Selectable color temperature helps balance warm, neutral or cool visual themes. |
| Tall key art, large publisher pavilion, dark booth or strong hall lighting | 50W, 5500 lm display light | Higher output for demanding surfaces where a tested layout confirms the need. |
| Temporary truss, pipe or compatible modular display profile | Compatible clamp or bracket | Mounting can be adapted after the profile dimensions and load-bearing surface are checked. |
Gaming exhibition lighting problems to solve
- Screens must stay readable: Aim lights away from monitors, televisions and glossy hardware to reduce reflected hotspots.
- Dark artwork can disappear: Place broad light across key art, logos and product walls without washing out adjacent displays.
- Streaming and press cameras expose uneven lighting: Test fixture positions from presenter and camera angles before show opening.
- Demo zones need visual hierarchy: Illuminate reception, signage and merchandise while keeping direct glare out of seated players’ eyes.
- Temporary builds change quickly: Black or white housings and flexible clamps help integrate lighting with different booth structures.
25W or 50W?
Use 25W as the starting point for most standard-height booths, demo counters, merchandise displays and 3 m walls. Its 3250 lm output and broad 120° distribution suit wide graphics and customer-facing areas. Choose Tri-CCT when campaign artwork or booth color changes require flexible color temperature.
Reserve 50W for tall key art, large publisher pavilions, very dark finishes or locations competing with strong ambient hall lighting. Higher output is not automatically better near screens or cameras, so verify quantity, spacing, mounting height and aiming with the actual display content running.
Before ordering
- Measure graphic walls, demo counters, merchandise shelves and intended mounting height.
- Photograph or identify the truss, pipe or display profile so clamp or bracket compatibility can be checked.
- Mark every screen, glossy surface, camera, presenter position and player sightline before aiming the lights.
- Select the EU plug option and confirm current Koelnmesse and contractor electrical and rigging rules.
- Compatible linkable models are engineered for up to 10 units per run; use fewer when cable length, electrical load, installation conditions or venue rules require it.
Need a lighting layout check? Send BoothLights your booth dimensions, rendering or photos, mounting profile, destination country and quantity. We can help compare 25W and 50W options before ordering.
Worldwide delivery: BoothLights prices include shipping and duties worldwide, providing a consistent delivered price across markets.
BoothLights is an independent lighting supplier and is not affiliated with, endorsed by or sponsored by gamescom, game – The German Games Industry Association or Koelnmesse. Confirm event dates, access and technical rules with the organizer before travel or installation.